AI Insights · Timothy · October 2024
Top 5 2D Realistic Games in Finland, Q3 2024: Performance Overview
Discover how top 2D realistic games fared in Finland during Q3 2024, with insights on downloads, revenue, and user engagement.
In the third quarter of 2024, Finland saw remarkable trends in the performance of top 2D realistic games on a unified platform. These insights, gathered from Sensor Tower, highlight the dynamics of downloads, revenue, and weekly active users for the top five games.
Evony from TOP GAMES INC. experienced fluctuations in revenue, peaking at $10K in mid-September. Downloads showed a downward trend throughout the quarter, starting at 636 in early July and decreasing to 309 by the end of September. Despite this, weekly active users maintained a relatively steady count, starting at 2.7K and ending at 1.9K.
The Grand Mafia by Phantix Games had a notable increase in revenue towards the end of the quarter, reaching $6.1K in early September. Downloads remained relatively stable, with a slight uptick in the final weeks, culminating in 180 downloads. Weekly active users showed a slight decline, beginning at 719 and closing at 564.
Viking Rise: Valhalla from IGG.COM saw a revenue peak of $5.3K in mid-August. Downloads spiked in early August with 968, before settling back to 147 by the end of September. Weekly active users fluctuated, with a peak of 4.7K in August, before stabilizing around 3.3K in the final week.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED showed a peak in revenue at $5.8K in mid-August. Downloads surged in late July with 639, but decreased significantly by the end of the quarter. Weekly active users also varied, peaking at 1.6K in early August before dropping to 659 by September's end.
Finally, June’s Journey: Hidden Objects from wooga saw revenue peaking at $4.9K in the last week of September. Downloads experienced a significant spike in late July with 1.1K, while weekly active users peaked at 4.2K in late July, stabilizing around 3.3K towards the quarter's end.
These trends underscore the varied performance of these games in Finland, reflecting both challenges and opportunities in the 2D realistic games market. For more detailed insights, visit Sensor Tower.